Kałdon, Barbara2026-04-172026-04-172016Seminare, 2016, Tom 37, nr 2, s. 87-101.1232-8766https://theo-logos.pl/handle/123456789/43541The media have a significant influence on everyday life of an individual as well as on the life of whole social groups (both primary, such as family, and secondary). Particularly noteworthy here is the so called “Generation Z”, i.e. young people born at the turn of the 21st century who cannot conceive of a world without Internet and other mass media. This phenomenon is imposed on youth subcultures that already exist in the social reality and it implies transferring a lot of their aspects to the cyberspace. This not only results in gaining a new quality by the existing subcultures, but also in the emergence of entirely new subcultures which can only exist in virtual reality. The most important among those are: cybergoths and cyberpunks, haters, hackers and pirates, computer games players, bloggers, machinimists, fanficers and sceners.polCC-BY-ND - Uznanie autorstwa - Bez utworów zależnychcyberprzestrzeńGeneracja Zsubkultury w cyberprzestrzenisubkultury medialnemass mediaXXI w.cyberprzestrzeń jako zagrożenieInternettechnologiarozwój technologicznyrozwój cywilizacyjnysubkulturysubkultury w siecisubkultury młodzieżowesocjologiagry komputerowegracze komputerowimachinimiściscenowcyfanfikowcyhejterzyhakerzypiracitrollingflejmingflamingcyberpunkicybergocicyberpunkcybergothcyberprzemocagresjaprzemoccyberuzależnieniaseksoholizmprzestępczość w InternecieprzestępczośćcyberspaceGeneration Zsubcultures in cyberspacemedia subculturescyberspace as a threattechnologytechnological developmentcivilization developmentsubculturessubcultures on the Internetyouth subculturessociologycomputer gamescomputer games playershatershackerspiratescyberpunkscybergothscyberviolenceaggressionviolencecyberaddictionssex addictiondelinquency on the InternetdelinquencyCyberprzestrzeń jako zagrożenie dla człowieka XXI wiekuCyberspace as a New Form of Threat in the 21st CenturyArticle