Violent Computer Games Pose a Challenge to Education Today
Data
2011
Autorzy
Tytuł czasopisma
ISSN czasopisma
Tytuł tomu
Wydawca
The Pontifical University of John Paul II in Cracow
Abstrakt
Violent computer games are becoming an increasingly common phenomenon of leisure activities among children and the young. Most researchers and practical educators consider them a dangerous phenomenon that encourages violence in everyday life. A kind of cyclic round goes from children who, due to a lack of sensitive communication, quickly feel certain tensions and quench them by resorting to media violence where computer games take the lead in the modern environment. Educators suggest the creation of situations where children and adolescents can speak out and express their pain in different ways. An in-depth expression of children’s and adolescents’ experiences does not only change their feelings, but extends to the changes at the level of neurobiological functioning. Adults, especially parents, help children mostly in overcoming violence if, in sensitive communication, they radiate happiness with their own lives and the ability to solve problems and give signs of unconditional acceptance and love. In such communication, children and young people re-experience their parents and other educators as strong personalities and moral authorities whom they love and respect.
Opis
Słowa kluczowe
violent computer games, violence, computer games, imagination, intelligence, sensitivity, emotional education, moral education, education, children, youth, media violence, mass media, educators, upbringing, pełne przemocy gry komputerowe, przemoc, gry komputerowe, wyobraźnia, inteligencja, wrażliwość, edukacja emocjonalna, edukacja moralna, edukacja, dzieci, młodzież, przemoc w mediach, środki masowego przekazu, wychowawcy, wychowanie
Cytowanie
The Person and the Challenges, 2011, Vol. 1, No. 2, p. 119-136.
Licencja
Attribution-NonCommercial-NoDerivs 3.0 Poland