Role Playing Game. Wyobraźnia nieskrępowana

dc.contributor.authorBuda, Szymon
dc.date.accessioned2025-01-23T08:05:10Z
dc.date.available2025-01-23T08:05:10Z
dc.date.issued2001
dc.description.abstractThe main question posed in the article is whether the application of „role play” technics in therapy, various trainings or education justifies „role playing games”. The conclusion of the article is that there is a significant difference between the aim of RPG and other applications of „role playing” technics. Moreover the great influence the role playing games may have on personality lead me to a further inquiry into the message they convey. After having done such an inquiry I came to a conclusion that RPG does not favour proper development of personality and shaping a positive attitude towards the world. These games may also interfere with proper development of conscience. The conceptions, ideas, pseudo-scientific theories and the approach to specific situations in the game shape an improper attitudes towards situations in real life. Reflections presented in the article concern only the main principles of the RPG. The article does not treat of some other aspects of role playing games concerning their contents and meaning. These aspects and materials mentioned in that part would need a more thorough study and another article. If, as my research indicates, the increase of interest in RPG is a fact the whole issue would need a further surveying and exploration.
dc.description.sponsorshipGdańskie Seminarium Duchowne
dc.identifier.citationStudia Gdańskie, 2001, T. 14, s. 277-296.
dc.identifier.urihttps://theo-logos.pl/handle/123456789/26581
dc.language.isopl
dc.publisherKuria Metropolitalna Gdańska
dc.rightsCC-BY-ND - Uznanie autorstwa - Bez utworów zależnych
dc.subjectRPG
dc.subjectgra
dc.subjectgra fabularna
dc.subjectgra towarzyska
dc.subjectokres dojrzewania
dc.subjectdojrzewanie
dc.subjectpsychologia
dc.subjectucieczka
dc.subjectucieczka od rzeczywistości
dc.subjectfantazja
dc.subjectiluzja
dc.subjectrzeczywistość zewnętrzna
dc.subjectkształtowanie osobowości
dc.subjectwychowanie
dc.subjectkoncepcja dobra i zła
dc.subjectkoncepcja dobra i zła w RPG
dc.subjectwartości
dc.subjectwartości moralne
dc.subjectmoralność
dc.subjectsymbolizm
dc.subjectsymbolika
dc.subjectczyn symboliczny
dc.subjectrole-playing game
dc.subjectgame
dc.subjectsocial game
dc.subjectpuberty
dc.subjectadolescence
dc.subjectpsychology
dc.subjectescape
dc.subjectescape from reality
dc.subjectfantasy
dc.subjectillusion
dc.subjectexternal reality
dc.subjectshaping of the personality
dc.subjectupbringing
dc.subjectconcept of good and evil
dc.subjectconcept of good and evil in RPG
dc.subjectvalues
dc.subjectmoral values
dc.subjectmorality
dc.subjectsymbolism
dc.subjectimagery
dc.subjectsymbolic act
dc.titleRole Playing Game. Wyobraźnia nieskrępowana
dc.typeArticle

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