Człowiek w świecie komputerów

dc.contributor.authorZwoliński, Andrzej
dc.date.accessioned2022-12-12T07:18:45Z
dc.date.available2022-12-12T07:18:45Z
dc.date.issued2002
dc.description.abstractThe history of the development of computers is short and unusually dynamic. Information that reaches man from different sources: school, television, video films and computer games has an influence on his thoughts. These, in turn, influence man's attitude, which, finally, has an impact on his behaviour and acts. The chain of interdependencies makes us use the verified sources of impressions, experiences and information. These include the benefits of computers. For decades thinkers, psychologists and educators have been warning the public against shaping people into “electronic simpletons” with a thoughtless attitude to computers. K. Jaspers claimed that man learns to use objects he does not understand and does not even try to understand in order to use properly; he is only interested in the crowning of truth and not seeking it or experiencing it. Inventing a technical product is a result of intellectual effort, but using an invention does not require initiative. Man starts to operate on a merely resultative level. The computer has a chance to fulfil its historic task only if man – while using it – does not forget about the proper order of things, hierarchy of values; if he uses this “technological miracle” to “be” more, to multiply good more efficiently and grow towards the fullness of humanity.en
dc.identifier.citationPolonia Sacra, 2002, R. 6 (24), Nr 10 (54), s. 431-453.pl_PL
dc.identifier.issn1428-5673
dc.identifier.urihttp://theo-logos.pl/xmlui/handle/123456789/2003
dc.language.isoplpl_PL
dc.publisherWydawnictwo Naukowe Papieskiej Akademii Teologicznej w Krakowiepl_PL
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Poland*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/pl/*
dc.subjectczłowiekpl_PL
dc.subjectsztuczna inteligencjapl_PL
dc.subjecttechnologiapl_PL
dc.subjectkomputeryzacjapl_PL
dc.subjecthistoriapl_PL
dc.subjectrzeczywistość wirtualnapl_PL
dc.subjectgry komputerowepl_PL
dc.subjectobrazpl_PL
dc.subjectpapieżepl_PL
dc.subjectetykapl_PL
dc.subjectfilozofiapl_PL
dc.subjectpsychologiapl_PL
dc.subjecteutyfronikapl_PL
dc.subjectwartościpl_PL
dc.subjecthumanen
dc.subjectartificial intelligenceen
dc.subjectAIen
dc.subjecttechnologyen
dc.subjectcomputerizationen
dc.subjecthistoryen
dc.subjectvirtual realityen
dc.subjectVRen
dc.subjectcomputer gamesen
dc.subjectimageen
dc.subjectpopesen
dc.subjectethicsen
dc.subjectphilosophyen
dc.subjectpsychologyen
dc.subjectvaluesen
dc.subjectkapłanipl_PL
dc.subjectduchowieństwopl_PL
dc.subjectclergyen
dc.subjectpriesthooden
dc.subjectmoralnośćpl_PL
dc.subjectmoralityen
dc.titleCzłowiek w świecie komputerówpl_PL
dc.title.alternativeMan in the World of Computersen
dc.typeArticlepl_PL

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