Violent Computer Games Pose a Challenge to Education Today

dc.contributor.authorGerjolj, Stanko
dc.date.accessioned2023-03-20T06:43:00Z
dc.date.available2023-03-20T06:43:00Z
dc.date.issued2011
dc.description.abstractViolent computer games are becoming an increasingly common phenomenon of leisure activities among children and the young. Most researchers and practical educators consider them a dangerous phenomenon that encourages violence in everyday life. A kind of cyclic round goes from children who, due to a lack of sensitive communication, quickly feel certain tensions and quench them by resorting to media violence where computer games take the lead in the modern environment. Educators suggest the creation of situations where children and adolescents can speak out and express their pain in different ways. An in-depth expression of children’s and adolescents’ experiences does not only change their feelings, but extends to the changes at the level of neurobiological functioning. Adults, especially parents, help children mostly in overcoming violence if, in sensitive communication, they radiate happiness with their own lives and the ability to solve problems and give signs of unconditional acceptance and love. In such communication, children and young people re-experience their parents and other educators as strong personalities and moral authorities whom they love and respect.en
dc.identifier.citationThe Person and the Challenges, 2011, Vol. 1, No. 2, p. 119-136.pl_PL
dc.identifier.issn2083-8018
dc.identifier.urihttp://theo-logos.pl/xmlui/handle/123456789/5367
dc.language.isoenpl_PL
dc.publisherThe Pontifical University of John Paul II in Cracowpl_PL
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Poland*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/pl/*
dc.subjectviolent computer gamesen
dc.subjectviolenceen
dc.subjectcomputer gamesen
dc.subjectimaginationen
dc.subjectintelligenceen
dc.subjectsensitivityen
dc.subjectemotional educationen
dc.subjectmoral educationen
dc.subjecteducationen
dc.subjectchildrenen
dc.subjectyouthen
dc.subjectmedia violenceen
dc.subjectmass mediaen
dc.subjecteducatorsen
dc.subjectupbringingen
dc.subjectpełne przemocy gry komputerowepl_PL
dc.subjectprzemocpl_PL
dc.subjectgry komputerowepl_PL
dc.subjectwyobraźniapl_PL
dc.subjectinteligencjapl_PL
dc.subjectwrażliwośćpl_PL
dc.subjectedukacja emocjonalnapl_PL
dc.subjectedukacja moralnapl_PL
dc.subjectedukacjapl_PL
dc.subjectdziecipl_PL
dc.subjectmłodzieżpl_PL
dc.subjectprzemoc w mediachpl_PL
dc.subjectśrodki masowego przekazupl_PL
dc.subjectwychowawcypl_PL
dc.subjectwychowaniepl_PL
dc.titleViolent Computer Games Pose a Challenge to Education Todayen
dc.typeArticlepl_PL

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