Cyberprzestrzeń jako zagrożenie dla człowieka XXI wieku
| dc.contributor.author | Kałdon, Barbara | |
| dc.date.accessioned | 2026-04-17T09:05:26Z | |
| dc.date.available | 2026-04-17T09:05:26Z | |
| dc.date.issued | 2016 | |
| dc.description.abstract | The media have a significant influence on everyday life of an individual as well as on the life of whole social groups (both primary, such as family, and secondary). Particularly noteworthy here is the so called “Generation Z”, i.e. young people born at the turn of the 21st century who cannot conceive of a world without Internet and other mass media. This phenomenon is imposed on youth subcultures that already exist in the social reality and it implies transferring a lot of their aspects to the cyberspace. This not only results in gaining a new quality by the existing subcultures, but also in the emergence of entirely new subcultures which can only exist in virtual reality. The most important among those are: cybergoths and cyberpunks, haters, hackers and pirates, computer games players, bloggers, machinimists, fanficers and sceners. | |
| dc.identifier.citation | Seminare, 2016, Tom 37, nr 2, s. 87-101. | |
| dc.identifier.issn | 1232-8766 | |
| dc.identifier.uri | https://theo-logos.pl/handle/123456789/43541 | |
| dc.language.iso | pol | |
| dc.publisher | Wyższe Seminaria Duchowne Towarzystwa Salezjańskiego | |
| dc.rights | CC-BY-ND - Uznanie autorstwa - Bez utworów zależnych | |
| dc.subject | cyberprzestrzeń | |
| dc.subject | Generacja Z | |
| dc.subject | subkultury w cyberprzestrzeni | |
| dc.subject | subkultury medialne | |
| dc.subject | mass media | |
| dc.subject | XXI w. | |
| dc.subject | cyberprzestrzeń jako zagrożenie | |
| dc.subject | Internet | |
| dc.subject | technologia | |
| dc.subject | rozwój technologiczny | |
| dc.subject | rozwój cywilizacyjny | |
| dc.subject | subkultury | |
| dc.subject | subkultury w sieci | |
| dc.subject | subkultury młodzieżowe | |
| dc.subject | socjologia | |
| dc.subject | gry komputerowe | |
| dc.subject | gracze komputerowi | |
| dc.subject | machinimiści | |
| dc.subject | scenowcy | |
| dc.subject | fanfikowcy | |
| dc.subject | hejterzy | |
| dc.subject | hakerzy | |
| dc.subject | piraci | |
| dc.subject | trolling | |
| dc.subject | flejming | |
| dc.subject | flaming | |
| dc.subject | cyberpunki | |
| dc.subject | cybergoci | |
| dc.subject | cyberpunk | |
| dc.subject | cybergoth | |
| dc.subject | cyberprzemoc | |
| dc.subject | agresja | |
| dc.subject | przemoc | |
| dc.subject | cyberuzależnienia | |
| dc.subject | seksoholizm | |
| dc.subject | przestępczość w Internecie | |
| dc.subject | przestępczość | |
| dc.subject | cyberspace | |
| dc.subject | Generation Z | |
| dc.subject | subcultures in cyberspace | |
| dc.subject | media subcultures | |
| dc.subject | cyberspace as a threat | |
| dc.subject | technology | |
| dc.subject | technological development | |
| dc.subject | civilization development | |
| dc.subject | subcultures | |
| dc.subject | subcultures on the Internet | |
| dc.subject | youth subcultures | |
| dc.subject | sociology | |
| dc.subject | computer games | |
| dc.subject | computer games players | |
| dc.subject | haters | |
| dc.subject | hackers | |
| dc.subject | pirates | |
| dc.subject | cyberpunks | |
| dc.subject | cybergoths | |
| dc.subject | cyberviolence | |
| dc.subject | aggression | |
| dc.subject | violence | |
| dc.subject | cyberaddictions | |
| dc.subject | sex addiction | |
| dc.subject | delinquency on the Internet | |
| dc.subject | delinquency | |
| dc.title | Cyberprzestrzeń jako zagrożenie dla człowieka XXI wieku | |
| dc.title.alternative | Cyberspace as a New Form of Threat in the 21st Century | |
| dc.type | Article |
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