Roczniki Nauk o Rodzinie i Pracy Socjalnej, 2012, T. 4(59)
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Przeglądaj Roczniki Nauk o Rodzinie i Pracy Socjalnej, 2012, T. 4(59) wg Autor "Jęczeń, Jarosław"
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Pozycja Koncepcja odpowiedzialności mass mediów w myśli Denisa McquailaJęczeń, Jarosław; Zielińska-Król, Katarzyna (Towarzystwo Naukowe KUL, 2012)Our perception of reality is subjective. Each person perceives reality in a different way, experiencing only a fraction of it. And yet we believe, or rather we want to believe, that there is an objective reality. Today one needs an extensive knowledge so as not to get lost in the hotchpotch of information provided by the modern media, and to find the information essential for us. Subconsciously, we are looking for an authority to provide us with an interpretation of reality, explanation, personal opinions and even instructions on how to understand it. Mass media have taken up this role in the modern, technologically developed society. The belief in the omniscient media drives people to perceive the media-generated images and news as more real than their own life experiences. Not without a reason the media consciously resort to manipulation. There is a conviction that one can rule over people by gaining power over their imagination. An average receiver of the 21st century media is a perfect target for the modern television, Internet, video games, etc; overworked, tired and stressed, s/he will trust the media and the information they provide. And again we come back to the question of whether it is the media that create the world, or is it the world that shapes the mass media? Whatever the answer, we arrive at further questions: the question of responsibility in the communication process, responsibility for spreading honest and reliable information, and responsibility for creating social relationships.Pozycja Second Life. Gry wirtualne – szansa czy zagrożenie?Jęczeń, Jarosław (Towarzystwo Naukowe KUL, 2012)Recent years have belonged to the generation of people whose basic form of entertainment is the digital play. For some people games may be the source of entertainment, information, education or even religious life in a deeper form and evangelization, whilst for others this is the way leading to isolation from the family and society, addiction, deterioration of the marriage life, depravation of parental rights, illness or even crime. Thus we can speak about chances as well as threats for mankind the virtual reality games bring about. The latter stem from the fact that games occupy a substantial part of the player’s life: the world of games; the virtual world intrudes into the real world so much, that the player is deprived of a part of his real life and on numerous occasions deprived of his „here and now” identity. The virtual world makes it possible to escape from one’s own identity through the construction of some other identity; the identity that is often irresponsible and hypocritical. It appears that the dividing line of understanding what the virtual world and new media should be has been violated. Where are the borders of the real and the virtual world? The answers to the questions are to be found in the subsidiary principle and the moral order in the real and the virtual world.Pozycja Sprawozdanie z działalności Instytutu Nauk o Rodzinie za rok akademicki 2010/2011Jęczeń, Jarosław; Zięba, Ewa (Towarzystwo Naukowe KUL, 2012)Pozycja Sprawozdanie z działalności koła naukowego studentów Instytutu Nauk o Rodzinie KUL za rok 2010/2011Herbut, Elżbieta; Jęczeń, Jarosław (Towarzystwo Naukowe KUL, 2012)